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Red Alert 3 Patch 1. General Added two new maps for skirmish and online play: Spring Fever 2 player and Blitzen's Back 4 player. Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download at http: Walls and Structures no longer block line of sight while being constructed. Parachute drop time increased. Oil Derricks now explode when destroyed. Observation Post health increased to from Due to the recent downturn in the global economy, all Super Weapons are now half price.
The Top Secret Protocols have been reordered for all three factions. By Faction Allied Javelin Soldier cost reduced to from Allied Aircraft Carrier drone speed increased to from Allied Aircraft Carrier drones no longer give large amounts of XP when killed.
Allied Aircraft Carrier reload time reduced to 10s from 15s. Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now! Allied Cryocopter health reduced to from Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending. Allied Defense Bureau build time increased to 30s from 10s. Allied Apollo Fighter heath increased to from Allied Chronosphere now requires the Defense Bureau to be built.
Soviet Hammer Tanks can no longer leech while moving. Soviet Apocalypse Tank grinder damage halved. Soviet Flak Trooper Cost increased to from Refund value reduction is equivalent to the damage taken by the building.
Soviet Super Power Plant energy production reduced to from Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building. Soviet Stingray health increased to from Soviet Dreadnaught Missiles now scatter against units. Soviet MiG Fighter health increased to from Soviet Iron Curtain now requires the Battle Lab to be built. Japan MCV build radius increased to facilitate wall building.
Japan Jet Tengu now much less deadly against each other in air form. Japan Tsunami Tank now auto-heals while it's secondary ability is active.
Japan Honorable Discharge power no longer deals any friendly fire. Japan King Oni health increased to from Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it. Japan Naginata Cruiser Spread-Torpedo damage halved. Japan Naginata Cruiser health reduced to from Japan Shogun Battleship speed reduced to 50 from Japan Shogun Battleship cannons now properly scatter against other units.
Japan Point Defense Drones now have an expiration time of 2 minutes. Japan Final Squadron Power damage reduced in accordance with the new power tree design. Vision Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior. Allied Multigunner Turret Vision Range increased to from Allied Prism Tower Vision Range increased to from Allied Hydrofoil vision range increased to from Allied Javelin Soldier vision range increased to from Allied Guardian Tank vision range in Target Painter mode increased.
Special Agent Tanya Adams' shroud clear range increased to from Soviet Apocalypse Tank vision range in Harpoon mode increased. Soviet Hammer Tank vision range in Leech mode increased. Soviet Terror Drone vision range in Stasis Ray mode increased.
Soviet Base Defenses vision ranges increased slightly. Soviet Bullfrog vision range increased to from Soviet commando vision range increased to from Japan Seawing vision range increased to from Japan Tengu vision range increased to from Japan Commando vision range increased to from Japan Commando shroud clear range increased to from User Interface Enhancements Players who choose random in online play will now have their faction hidden on the "escape" screen during the match.
The wait time to kick an online player with a bad connection has been reduced to 30 seconds from Players who are not on your friends list can no longer whisper you while you're in a match. Rally points can be reset on airfields by right clicking on the airfield while it is selected. PC Users can now customize right click scroll speed by adding the following command line argument: Interface lag irresponsiveness between clicks and keyboard commands has been reduced.
Bug Fixes EVA announcements will no longer play when a disguised spy enters your base. Made several improvements to the way garrisoned buildings and captured structures are reported through shroud in game and on the radar.
The Apoc Tank can no longer move while harpooning. Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations. Fixed a bug that prevented units from attacking enemies with very low health.
Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay. Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it. Fixed a bug that allowed the Mirage Tank and Tsunami Tank's secondary abilities to still function when under the effect of an Aircraft Carrier's blackout missile. Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.
Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode. Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift. Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.
Chrono Swap no longer allows you to move non-amphibious units from land to water. The Shinobi's secondary ability now correctly causes all enemy units who are actively targeting him to lose their target. While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.
Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly. Desolator strikes and Chronospheres will no longer affect repair drones. Time bombs can no longer be cast on walls. Amphibious units may now be sent into a friendly crusher crane on land or at sea.
Structures that were under repair when captured will no longer be under repair for the new owner. If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend. Blocked an exploit that gave the Bullfrog's secondary ability the man cannon unlimited range. Blocked an exploit that allowed the Javelin to remain locked-on while moving or when the target goes out of range. Blocked an exploit that allowed unlimited camera zoom-out in online play.
Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion. Balance Changes Added a smoke flare delay when using the Magnetic Singularity support power. The IFV base defense is now more vulnerable to cannon damage. If a King Oni uses his bull rush secondary ability while shrunk by a Cryocopter's S. In multiplayer matches, Allied and Soviet players may now dock their aircraft at any friendly airfield, regardless of faction, to refuel and reload.
User Interface Enhancements Added the ability for hosts to select a random tournament map when playing in a custom match with 2 or 4 players.
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Bug Fixes Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle. It is a single hot-fix addressing a balance exploit error with the Allied Assault Destroyer. Players who are not on your friends list can no longer whisper you while you're in a match. Tanya will now receive a C4 cursor when hovering over enemy vehicles and ships. This comment is currently awaiting admin approval, join now to view. Allied IFV cost reduced to from
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All players' ladder ranks are now displayed on the loading screen. Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure. The first unit selected for Chrono Swap will now have an icon denoting its selection. Rally points can be reset on airfields by right clicking on the airfield while it is selected. Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos. After a successful mission, the Soviets return to the present and find the Allied position weakened. Rift time changed to 5s , 10s, and 15s, depending.
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The first unit selected for Chrono Swap will now have an icon denoting its selection. After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit. Blocked an exploit that gave the Bullfrog's secondary ability the man cannon unlimited range. Bug Fixes Units will no longer occasionally animate incorrectly when crossing a bridge. Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied Soviet Hammer Tanks can no longer leech while moving. Fixed an exploit where players could change faction right before the game countdown finished. In 2v2 team games, teammates will always start next to each other.