Mass effect andromeda patch 1.08 - Free Download
Andromeda has undergone a number of patches and updates to the singleplayer and multiplayer portions of the game. The game is no longer being officially patched, so any items that are broken as of Update 1. The following information was sourced directly from Bioware and EA websites.
Grammar, punctuation, naming, etc are all exactly as they are found [sic]. There are errors in the text below. Notes are placed next to those items as they are found. The original text should not be changed or updated. Any other changes will be reverted. This is not duplication but done on purpose so that the reader doesn't have to scroll far up the page to find a link. Andromeda officially ended patching and new content for single player with Update 1. Listed below are the updates by date from the Bioware website.
These numbers are taken directly from Bioware. Rather than convert the numbers to percentages, they left them as decimals. Take each number and multiply by to get the actual percentage number displayed in-game.
Clip size bonus increased from 0. This was the last official update for single player and was added on July 31, This was not called a patch but an update. Multiplayer was still going to be updated over time but no new content or fixes to existing single player would be implemented. From improving animations to expanding customization options, we looked to respond to your concerns, and build on what you loved.
With each patch, you let us know we were heading in the right direction, and we're grateful to everyone who joined us on this journey. We're proud of what we created, and we hope you enjoyed it as well. Early in development, we decided to focus Mass Effect: Our last update, 1. There are no planned future patches for single-player or in-game story content. This patch was also rolled out with two different explanations of the changes made on July 4, As with patch 1.
Andromeda, as well as fixing a number of player-reported issues. The new Platinum mode cranks up the difficulty, requiring strong teamwork and skilled play to achieve victory. Platinum players will battle tougher enemies and a mix of heavy hitters from all factions.
In particular, the Black Widow is now as deadly as the name suggests. New variants for Uncommon, Rare, and Ultra Rare weapons will also help you stay in the fight.
New Bulwark weapons increase your damage resistance when teammates are nearby, while Siphon weapons replenish your health as you deal damage. And for crowd control, new Concussive weapons create a biotic explosion when an enemy is killed with a weak point shot.
Assassination has been replaced with a Boss objective featuring stronger enemies that have special nameplates, more hit points, and are resistant to Cobra RPGs. This patch was also rolled out with two different explanations of the changes made on June 6, Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both sexes, and added a new bald option.
Scott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:. Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.
The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right.
After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara. Melee balance has also been addressed. We wanted melee builds to be viable for some kits at all difficulty levels , and to reduce reliance on the Juggernaut Shield.
We paid particular attention to the Fiend, reducing its speed and preventing sprinting once it gets within 10 meters of a target. For those of you looking to round out your roster, we introduced the Reserves Pack, a premium pack focused on characters. The patch notes weren't found on the Bioware website but were taken from external news sources. There were some tweets from Michael Gamble with possible solutions . This patch had two main components that were rolled out on May 9, One component patched the singleplayer and a bit of the multiplayer game.
The other component was a combat balance update. In this upcoming patch, we continued to improve our cinematic scenes, particularly in the opening hours of the game. In addition to enhanced performance and stability, we addressed a number of player-reported issues, including a bug that caused SAM to repeatedly tell Ryder they had received new email.
Those of you who have the Deluxe or Super Deluxe edition will also receive two custom Nomad skins , a new casual Pathfinder outfit , and an exclusive multiplayer pack with a high chance of receiving an ultra-rare item.
We have improved the overall experience based on that feedback and our own testing. Powers and weapons were underperforming at higher difficulties —particularly power combos and assault rifles. As a result, players relied heavily on the Vanquisher sniper rifle and melee-focused classes.
We found current damage levels significantly slowed the pace of games on Gold and Silver difficulties. To fix this, we started to overhaul the balance in multiplayer. We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages. Combo detonations on Gold and Silver difficulties also received a buff because they inflicted less damage than intended. There was also a noticeable imbalance between weapon classes, particularly for shotguns and assault rifles.
In particular, we wanted shotguns to become better skirmish weapons, so we boosted their damage and accuracy outside of cover, while reducing the extra accuracy bonus when firing from cover.
Finally, we reduced the damage of the Vanquisher sniper rifle to make it comparable with other weapons. Its overwhelming damage far outclassed other weapons and made this particular sniper rifle a must-have.
Due to their individual survivability, the kett were the most difficult faction. To combat this, we reduced their health and defenses. We also lessened the chance the Fiend will sync-attack on Silver and Gold difficulties. We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous.
We left the Remnant untouched and continue to monitor their performance. This patch had two main components and was rolled out on April 4, The other component was a multiplayer balance update. In the new patch 1. Andromeda, our focus was on bug fixes and improvements to the player experience.
We increased the threat and effectiveness of some of the heavy hitters in enemy factions. Hydras , Remnant Destroyers , and berserkers are now more likely to target nearby players, increasing the threat for close-quarters characters and reducing the effectiveness of repeated melee attacks.
They were less effective at pushing players into cover than other factions, so we increased the damage and fire rate for sharpshooters. After investigating complaints about assault rifle and pistol performance, we discovered an issue that reduced the rate of fire for many semiautomatic weapons.
This limitation impacted the Mattock in particular. However, after fixing the issue, we found its damage output was overpowering, and scaled it back. To keep the identity of the Mattock as an assault rifle that fires as quickly as you can pull the trigger, we left the rate of fire unchanged and lowered the damage per round. To compensate, we also increased the amount of spare ammo. To ensure the risk-reward play styles of melee-heavy classes retained appropriate risk, we made changes to reduce the effectiveness of repeated melee attacks on large targets.
This patch had two main components, Patch 1. Patches prior to 1. Information is limited and not available on the Bioware website. This information was found on external news articles. This information is for reference purposes only. Sign In Don't have an account? Contents [ show ]. Retrieved from " http:
Mass Effect: Andromeda Patch 1.08 Coming Soon, Here's What It Does
New variants for Uncommon, Rare, and Ultra Rare weapons will also help you stay in the fight. Thank you for signing up for our newsletter! June The 1. We also unlocked all hairstyles for both sexes, and added a new bald option. As a result, players relied heavily on the Vanquisher sniper rifle and melee-focused classes.
Patch 1.08 Combat Balance Updates
June - last edited June To keep the identity of the Mattock as an assault rifle that fires as quickly as you can pull the trigger, we left the rate of fire unchanged and lowered the damage per round. EA - General Questions: BioWare added that it hopes the relationship between Scott Ryder and Jaal "feels as fulfilling and memorable for Scott as it does for Sara. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara. Take Survey No, Thanks. You can find a full list of changes and improvements in the patch notes below. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous. We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages.
Patches and Updates (Mass Effect: Andromeda)
Early in development, we decided to focus Mass Effect: Damage from Frag Grenade now bypasses enemy shield gates. Due to their individual survivability, the kett were the most difficult faction. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. This patch had two main components that were rolled out on May 9, The patch notes weren't found on the Bioware website but were taken from external news sources. Origin keeps saying the game is up to date, but my game is only updated to the 1. We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. Outside of those changes, the patch fixes a number of bugs, including one where the audio for ammo pick-ups would not play correctly. This information is for reference purposes only.