Fallout 4 latest patch

Fallout 4 latest patch - Free Download

Guys, I'm starting to gain experience above 40 after I downloaded this patch. Not the DLC patches. Pretty good screw up if you ask me. Hopefully the glitch is on too. I only leveled up to 41, and I think I'm halfway to 42 last time I was playing. Has anyone been up to 42 to see if there are new perks and such? I made a save before I leveled to 41, and if that goofed it up, I have another back up from before the patch. I just hope they don't patch it again real quick and lose the XP I gained.

Did they beef up the enemies. I read the log. I just wasn't aware of HOW beefed up they would be. It took me by surprise when a Mother Deathclaw killed me in 4 swipes. Also Veronica's power fist is missing although it's sound FX are still active. I cannot leave the main building in NCR Outpost, it takes an eternity to load. I couldn't acces Camp McCarran, because game crashed in the loading screen.

For example, I shoot it twice in the head, and it should indeed be dead. It's a tad annoying when fighting large groups of Deathclaws, ya know?

I'm not sure they have released the new PC patch to anyone but Steam users. Their little way of saying fuck you to anyone without a Steam install I guess. When your internet is unreliable cellmodem from a remote location where the easiest way to grab a patch is to drive an hour and a half on dirt roads to the internet bar in town and put it on CD, you'll understand why some people prefer to use cracks that bypass Steam's pissy attitude about offline play.

So ya, given that I own a legit copy I am complaining. If this was TF2 I'd have a different outlook but it's not. These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.

That is one half-assed fuckin solution to a game bug So they add in a way for people to get over that bug without having to start all over after the patch, and that's a bad thing? Seems like they should have fixed the first bug instead of needing a workaround. I think at least some of us appreciate this patch. This was a much needed patch and I've noticed the game flows a lot smoother not as laggy.

Good job to the team who created the patch, and thanks! I didn't read this in the patch notes, but it seems some bugs were fixed with the Gatling Laser. It no longer does that weird "backpack keeps falling off the Courier's back in third person mode," the backpack disappears when changing to another weapon before you would need to reload the save , and when you use the mod to make it nine pounds half its weight it stays nine pound regardless of whether or not you have it equipped.

Because that was quite annoying when trying to side with them This is the only current serious problem that im having right now: Why did they have to mess with the Repair Kits? Did someone actually complain that they didn't like how Repair Kits can be used to fully repair something? Has anyone else experienced the old casino weapon confiscation glitch where your companion loses their weapon? I remember it being prevalent until patch 1. Sadly it seems to have returned for me, and i've been forced to download a mod to entirely negate the confiscation of weapons when entering a restricted area.

To be specific, the bug consists of all of my companions entirely losing their weapons after leaving Gomorrah. I've got some backup saves and it seems to be that upon entering the casino, any companion with me will retain their weapon. Then, upon returning and leaving again, the weapon is completely lost.

Seriously pissed me off: Okay after I downloaded the patch on my game for the PS3, I noticed that the base value of Stimpaks were Caps and the base value of RadAway was which is way more than the previous base costs.

I went to a few vendors in and around New Vegas to check if they were, in fact, the price shown and they weren't meaning that this could be a bug. With my Barter skill at 85, Stimpaks sell for 62 caps and RadAway sells for 17 caps and nowhere near the new base values. Anybody else have this issue besides me? Did anyone successfully get the automatic save feature to work before the endgame sequence. I had a save game that was right before the end. I've tried several times to continue playing after the end without success.

Well it says they fixed the teleporting companion glitch in Vault How about fixing the same glitch for Vault I guess they just chose to over-look the rest of the cell loads that cause the same bug effect. I'm not too sure about anybody else on the , but just like the previous patch, I'm getting placed in the infinite loading screen again. Save was about 3 weeks old I've been away for a while.

I played today offline, and then downloaded the patch- that seemed to fix the issue. With the new game i crated after this patch was released i discovered to my frustration that Primm's residents will not leave the Vikki and Vance Casino no matter how you resolve the My Kind of Town quest, I even tried to use the bug fix for Jonathan Nash not returning to his store which is my main concern but it didn't work.

Prior to this patch i have never had this kind of trouble before and since i have the PS3 version console commands are a no go. Anyone else noticed that allot of items have had their weight increased? The fission battery now has 60 wg! Tin cans now are 14 wg!

Pre-war books are 6. MF ammo is I realise some of these are just visual errors and don't actually weigh that much but , I believe some arnt. Sorry of typos did this on iPad.

I'm having two problems with the new patch at the moment. One is annoying but not gamebreaking, the other is fairly serious, because it might very well hamper one's game experience. Annoying but manageable, not sure what activates this bug, seems fairly random. The second thing which keeps happening in my game is that regions where mobs are usually located are fairly empty when first entering the zone, when I then move far enough from the area and return, mobs have spawned in their usual numbers.

Extremely irritating and a possible gamebreaker for me. Usually there's dozens of ghouls there. On my first visit post-patch only two reavers were there the two in front of the shack.

I then deliberately left the zone by running towards Nipton, then ran back and suddenly all ghouls had respawned. It also seems to happen with regions I've not previously visited and thus have not killed the mobs , for instance the trainyard with the Deathclaws near Raul's Shack. This is definitely not part of the usual respawn cycle, something very odd is happening.

Has anyone else experienced this or has a solution? Currently I experience the reverse: I kill some, spawn time 3 days or so later they are still dead where I killed them, second respawn time later they remain as dead as I left them. Has anybody noticed that after this patch the exit gate in front of the villa's town square disappeared? I tried to return to the villa using the "return to sierra madre" mod , but after being teleported to the fountain I did not find the exit!

Could anybody confirm this? According to the "Display" screen, I'm on 1. I still see the effects of the patch through ex. According to some PS3 users reports on the Bethesda forums, v1. For instance, Gecko Kebab is back to requiring Buffalo Gourd seeds again, Mass purified water is back to requiring RadAway and 30 empty soda bottles Could anyone confirm this?

I wish they fixed the issue with the Deathclaws going into Harper's Shack. I never once experienced it until just recently after the latest patch. After not playing for a while, I purchased all of the 3 available DLC and started a new game only to find out I no longer get the items at the beginning of the game, as I did when I purchased it. I am wondering if its patch related or DLC related.

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fallout 4 latest patch

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Siding with the Brotherhood or Railroad will force the Sole Survivor to destroy the other faction. Retrieved June 21, After witnessing the murder of their spouse and kidnapping of their son, the Sole Survivor ventures out into the Commonwealth to search for their missing child. You are literally not literally my savior. Use and abuse spoiler tags when applicable. The shadows on the left-hand image are being thrown by a staircase that stretches out of frame. The real difference is those area extra editions of a complete product. Why have we accepted this practice from game developers and publishers?

Fallout 4 patch 1.2 stops mods loading, solution found

Please use the forums for these purposes. Dlacy13g d ago Keep calm and wait for the day one patch. Retrieved March 1, New experiences just keep coming, and you always have another perk to unlock. There are four main factions that the player can choose to support throughout the story; the Brotherhood of Steel, an anti- synth faction hoping to preserve technology in the Commonwealth; the Institute, a secretive organization that specializes in the creation of synths; the Minutemen; a faction that aims to drive out raiders and other threats to the Commonwealth; and the Railroad, a secretive organization dedicated to rescuing synths from the Institute. Contribute Create article Upload file Help. Agree 2 Disagree 4. At the beginning of the game, players are given points to spend on a character progression system called S. The situation was particularly bad on the Xbox One, but the PS4 still struggled to maintain smooth frame rates as well. The architecture, advertisements and general living styles are also depicted to be largely unchanged since the s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground Vaults that play a central role in the storyline of the game.

Fallout 4: Keep Calm And Wait For The Day One Patch

fallout 4 latest patch

I've tried several times to continue playing after the end without success. Views Read View source View history. Retrieved May 6, Yo, I don't know Plug in the game and let it show. The system represents seven statistics, namely strength, perception, endurance, charisma, intelligence, agility, and luck. It remains to be seen if this visual downgrade applies to just this particular location or the whole game but judging from the focus of performance improvements in this location stated in the patch notes, it could be just an specific area related performance optimization here. Agree 6 Disagree 1. That is why they gold, do the best they can, and patch what the gamers find later.

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